Why I use it: Visual programming environment for music and multimedia — industry standard for interactive audio
Why I use it: The OG audio programming platform — real-time synthesis, composition, and sound design since 1996
Why I use it: Venerable sound computing system with decades of opcodes and community — runs everywhere
Why I use it: Visual dataflow programming for multimedia — patch cables meet code, open-source Max alternative
Why I use it: Functional DSP language that compiles to C++, WebAssembly, and plugin formats — write once, run anywhere